diff --git a/gcc/cp/ChangeLog b/gcc/cp/ChangeLog
index 9102cbc1bd3725c91dbc4582a135073bc3e6be95..29389f45bdd15d06fe1c76f6b5897a001d0dd195 100644
--- a/gcc/cp/ChangeLog
+++ b/gcc/cp/ChangeLog
@@ -1,3 +1,8 @@
+2002-01-04  Dirk Mueller <dmueller@suse.com>
+
+	* decl.c (finish_constructor_body): create simple
+	compound stmt instead of a if(1) { } construct.
+
 2006-01-03  Mark Mitchell  <mark@codesourcery.com>
 
 	PR c++/25492
diff --git a/gcc/cp/decl.c b/gcc/cp/decl.c
index 020d96f7fd5ddc5eb9665b60f597914aaff7f20c..2f8533412fdb38244bd5cb35ea773d9758c07225 100644
--- a/gcc/cp/decl.c
+++ b/gcc/cp/decl.c
@@ -10625,31 +10625,8 @@ finish_constructor_body (void)
 static void
 begin_destructor_body (void)
 {
-  tree if_stmt;
   tree compound_stmt;
 
-  /* If the dtor is empty, and we know there is not any possible
-     way we could use any vtable entries, before they are possibly
-     set by a base class dtor, we don't have to setup the vtables,
-     as we know that any base class dtor will set up any vtables
-     it needs.  We avoid MI, because one base class dtor can do a
-     virtual dispatch to an overridden function that would need to
-     have a non-related vtable set up, we cannot avoid setting up
-     vtables in that case.  We could change this to see if there
-     is just one vtable.
-
-     ??? In the destructor for a class, the vtables are set
-     appropriately for that class.  There will be no non-related
-     vtables.  jason 2001-12-11.  */
-  if_stmt = begin_if_stmt ();
-
-  /* If it is not safe to avoid setting up the vtables, then
-     someone will change the condition to be boolean_true_node.
-     (Actually, for now, we do not have code to set the condition
-     appropriately, so we just assume that we always need to
-     initialize the vtables.)  */
-  finish_if_stmt_cond (boolean_true_node, if_stmt);
-
   compound_stmt = begin_compound_stmt (0);
 
   /* Make all virtual function table pointers in non-virtual base
@@ -10658,8 +10635,6 @@ begin_destructor_body (void)
   initialize_vtbl_ptrs (current_class_ptr);
 
   finish_compound_stmt (compound_stmt);
-  finish_then_clause (if_stmt);
-  finish_if_stmt (if_stmt);
 
   /* And insert cleanups for our bases and members so that they
      will be properly destroyed if we throw.  */