- 12 Oct, 2017 1 commit
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Jeremy Soller authored
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- 05 Oct, 2017 1 commit
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Jeremy Soller authored
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- 03 Oct, 2017 3 commits
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Pierre Chevalier authored
Minor refactor
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Kaitlyn Kenwell authored
Added new function to Game struct to simplify code in main game loop, replaced checking for all keys to just pattern matching a key, calling a function with it as a parameter and continuing.
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Kaitlyn Kenwell authored
* Changed struct constructions to use newer, idiomatic Rust * Fixed up some single brach `match` statements to if lets * Cleaned up match arms doing same thing * More (Basically fixed up all the lints clippy provided that worked without breaking the program * As can be inferred from above, added clippy as a dependency (Not enabled for compilation by default)
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- 13 Aug, 2017 3 commits
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Pierre Chevalier authored
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Pierre Chevalier authored
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Pierre Chevalier authored
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- 11 Mar, 2017 2 commits
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Pierre Chevalier authored
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Pierre Chevalier authored
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- 10 Mar, 2017 7 commits
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Pierre Chevalier authored
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Pierre Chevalier authored
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Pierre Chevalier authored
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Pierre Chevalier authored
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Pierre Chevalier authored
Also on success, generate random colour schemes animation
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Pierre Chevalier authored
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Pierre Chevalier authored
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- 07 Mar, 2017 2 commits
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Pierre Chevalier authored
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Pierre Chevalier authored
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- 06 Mar, 2017 4 commits
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Pierre Chevalier authored
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Pierre Chevalier authored
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Pierre Chevalier authored
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Pierre Chevalier authored
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- 05 Mar, 2017 7 commits
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Pierre Chevalier authored
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Pierre Chevalier authored
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Pierre Chevalier authored
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Pierre Chevalier authored
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Pierre Chevalier authored
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Pierre Chevalier authored
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Pierre Chevalier authored
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- 02 Mar, 2017 10 commits
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Pierre Chevalier authored
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Pierre Chevalier authored
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Pierre Chevalier authored
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Pierre Chevalier authored
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Pierre Chevalier authored
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Pierre Chevalier authored
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Pierre Chevalier authored
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Pierre Chevalier authored
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Pierre Chevalier authored
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Pierre Chevalier authored
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