From 1daf9f1d3dc1b71fd7e7c602c4cc9702206894e4 Mon Sep 17 00:00:00 2001 From: Jeremy Soller <jeremy@system76.com> Date: Sun, 9 Dec 2018 21:58:55 -0700 Subject: [PATCH] Add osmesa demo --- recipes/mesa/recipe.sh | 6 + recipes/mesa_glu/recipe.sh | 5 + recipes/osdemo/osdemo.c | 547 +++++++++++++++++++++++++++++++++++++ recipes/osdemo/recipe.sh | 37 +++ 4 files changed, 595 insertions(+) create mode 100644 recipes/osdemo/osdemo.c create mode 100644 recipes/osdemo/recipe.sh diff --git a/recipes/mesa/recipe.sh b/recipes/mesa/recipe.sh index 7910e84d2..35e311beb 100644 --- a/recipes/mesa/recipe.sh +++ b/recipes/mesa/recipe.sh @@ -1,7 +1,13 @@ GIT=https://gitlab.redox-os.org/redox-os/mesa.git GIT_UPSTREAM=git://anongit.freedesktop.org/mesa/mesa +GIT_BRANCH=redox BUILD_DEPENDS=(expat zlib) +function recipe_version { + printf "r%s.%s" "$(git rev-list --count HEAD)" "$(git rev-parse --short HEAD)" + skip=1 +} + function recipe_update { echo "skipping update" skip=1 diff --git a/recipes/mesa_glu/recipe.sh b/recipes/mesa_glu/recipe.sh index 6589a17d1..59876c4f1 100644 --- a/recipes/mesa_glu/recipe.sh +++ b/recipes/mesa_glu/recipe.sh @@ -1,6 +1,11 @@ TAR=ftp://ftp.freedesktop.org/pub/mesa/glu/glu-9.0.0.tar.bz2 BUILD_DEPENDS=(mesa) +function recipe_version { + echo "9.0.0" + skip=1 +} + function recipe_update { echo "skipping update" skip=1 diff --git a/recipes/osdemo/osdemo.c b/recipes/osdemo/osdemo.c new file mode 100644 index 000000000..9b0b4c9bf --- /dev/null +++ b/recipes/osdemo/osdemo.c @@ -0,0 +1,547 @@ +/* + * Test OSMesa interface at 8, 16 and 32 bits/channel. + * + * Usage: osdemo [options] + * + * Options: + * -f generate image files + * -g render gradient and print color values + */ + +#include <assert.h> +#include <math.h> +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <GL/osmesa.h> +#include <GL/glu.h> +#include <orbital.h> + +#define WIDTH 600 +#define HEIGHT 600 + +static GLboolean DisplayImages = GL_FALSE; +static GLboolean WriteFiles = GL_FALSE; +static GLboolean Gradient = GL_FALSE; + + +static void +Sphere(float radius, int slices, int stacks) +{ + GLUquadric *q = gluNewQuadric(); + gluQuadricNormals(q, GLU_SMOOTH); + gluSphere(q, radius, slices, stacks); + gluDeleteQuadric(q); +} + + +static void +Cone(float base, float height, int slices, int stacks) +{ + GLUquadric *q = gluNewQuadric(); + gluQuadricDrawStyle(q, GLU_FILL); + gluQuadricNormals(q, GLU_SMOOTH); + gluCylinder(q, base, 0.0, height, slices, stacks); + gluDeleteQuadric(q); +} + + +static void +Torus(float innerRadius, float outerRadius, int sides, int rings) +{ + /* from GLUT... */ + int i, j; + GLfloat theta, phi, theta1; + GLfloat cosTheta, sinTheta; + GLfloat cosTheta1, sinTheta1; + const GLfloat ringDelta = 2.0 * M_PI / rings; + const GLfloat sideDelta = 2.0 * M_PI / sides; + + theta = 0.0; + cosTheta = 1.0; + sinTheta = 0.0; + for (i = rings - 1; i >= 0; i--) { + theta1 = theta + ringDelta; + cosTheta1 = cos(theta1); + sinTheta1 = sin(theta1); + glBegin(GL_QUAD_STRIP); + phi = 0.0; + for (j = sides; j >= 0; j--) { + GLfloat cosPhi, sinPhi, dist; + + phi += sideDelta; + cosPhi = cos(phi); + sinPhi = sin(phi); + dist = outerRadius + innerRadius * cosPhi; + + glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi); + glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, innerRadius * sinPhi); + glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi); + glVertex3f(cosTheta * dist, -sinTheta * dist, innerRadius * sinPhi); + } + glEnd(); + theta = theta1; + cosTheta = cosTheta1; + sinTheta = sinTheta1; + } +} + + +static void Cube(float size) +{ + size = 0.5 * size; + + glBegin(GL_QUADS); + /* +X face */ + glNormal3f(1, 0, 0); + glVertex3f(size, -size, size); + glVertex3f(size, -size, -size); + glVertex3f(size, size, -size); + glVertex3f(size, size, size); + + /* -X face */ + glNormal3f(-1, 0, 0); + glVertex3f(-size, size, size); + glVertex3f(-size, size, -size); + glVertex3f(-size, -size, -size); + glVertex3f(-size, -size, size); + + /* +Y face */ + glNormal3f(0, 1, 0); + glVertex3f(-size, size, size); + glVertex3f( size, size, size); + glVertex3f( size, size, -size); + glVertex3f(-size, size, -size); + + /* -Y face */ + glNormal3f(0, -1, 0); + glVertex3f(-size, -size, -size); + glVertex3f( size, -size, -size); + glVertex3f( size, -size, size); + glVertex3f(-size, -size, size); + + /* +Z face */ + glNormal3f(0, 0, 1); + glVertex3f(-size, -size, size); + glVertex3f( size, -size, size); + glVertex3f( size, size, size); + glVertex3f(-size, size, size); + + /* -Z face */ + glNormal3f(0, 0, -1); + glVertex3f(-size, size, -size); + glVertex3f( size, size, -size); + glVertex3f( size, -size, -size); + glVertex3f(-size, -size, -size); + + glEnd(); +} + + + +/** + * Draw red/green gradient across bottom of image. + * Read pixels to check deltas. + */ +static void +render_gradient(void) +{ + GLfloat row[WIDTH][4]; + int i; + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(-1, 1, -1, 1, -1, 1); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + glBegin(GL_POLYGON); + glColor3f(1, 0, 0); + glVertex2f(-1, -1.0); + glVertex2f(-1, -0.9); + glColor3f(0, 1, 0); + glVertex2f(1, -0.9); + glVertex2f(1, -1.0); + glEnd(); + glFinish(); + + glReadPixels(0, 0, WIDTH, 1, GL_RGBA, GL_FLOAT, row); + for (i = 0; i < 4; i++) { + printf("row[i] = %f, %f, %f\n", row[i][0], row[i][1], row[i][2]); + } +} + + +static void +render_image(void) +{ + static const GLfloat light_ambient[4] = { 0.0, 0.0, 0.0, 1.0 }; + static const GLfloat light_diffuse[4] = { 1.0, 1.0, 1.0, 1.0 }; + static const GLfloat light_specular[4] = { 1.0, 1.0, 1.0, 1.0 }; + static const GLfloat light_position[4] = { 1.0, 1.0, 1.0, 0.0 }; + static const GLfloat red_mat[4] = { 1.0, 0.2, 0.2, 1.0 }; + static const GLfloat green_mat[4] = { 0.2, 1.0, 0.2, 1.0 }; + static const GLfloat blue_mat[4] = { 0.2, 0.2, 1.0, 1.0 }; +#if 0 + static const GLfloat yellow_mat[4] = { 0.8, 0.8, 0.0, 1.0 }; +#endif + static const GLfloat purple_mat[4] = { 0.8, 0.4, 0.8, 0.6 }; + + glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); + glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); + glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); + glLightfv(GL_LIGHT0, GL_POSITION, light_position); + + glEnable(GL_DEPTH_TEST); + glEnable(GL_LIGHT0); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glFrustum(-1.0, 1.0, -1.0, 1.0, 2.0, 50.0); + glMatrixMode(GL_MODELVIEW); + glTranslatef(0, 0.5, -7); + + glClearColor(0.3, 0.3, 0.7, 0.0); + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + + glPushMatrix(); + glRotatef(20.0, 1.0, 0.0, 0.0); + + /* ground */ + glEnable(GL_TEXTURE_2D); + glBegin(GL_POLYGON); + glNormal3f(0, 1, 0); + glTexCoord2f(0, 0); glVertex3f(-5, -1, -5); + glTexCoord2f(1, 0); glVertex3f( 5, -1, -5); + glTexCoord2f(1, 1); glVertex3f( 5, -1, 5); + glTexCoord2f(0, 1); glVertex3f(-5, -1, 5); + glEnd(); + glDisable(GL_TEXTURE_2D); + + glEnable(GL_LIGHTING); + + glPushMatrix(); + glTranslatef(-1.5, 0.5, 0.0); + glRotatef(90.0, 1.0, 0.0, 0.0); + glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red_mat ); + Torus(0.275, 0.85, 20, 20); + glPopMatrix(); + + glPushMatrix(); + glTranslatef(-1.5, -0.5, 0.0); + glRotatef(270.0, 1.0, 0.0, 0.0); + glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green_mat ); + Cone(1.0, 2.0, 16, 1); + glPopMatrix(); + + glPushMatrix(); + glTranslatef(0.95, 0.0, -0.8); + glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue_mat ); + glLineWidth(2.0); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + Sphere(1.2, 20, 20); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + glPopMatrix(); + +#if 0 + glPushMatrix(); + glTranslatef(0.75, 0.0, 1.3); + glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, yellow_mat ); + glutWireTeapot(1.0); + glPopMatrix(); +#endif + + glPushMatrix(); + glTranslatef(-0.25, 0.0, 2.5); + glRotatef(40, 0, 1, 0); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_BLEND); + glEnable(GL_CULL_FACE); + glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, purple_mat ); + Cube(1.0); + glDisable(GL_BLEND); + glDisable(GL_CULL_FACE); + glPopMatrix(); + + glDisable(GL_LIGHTING); + + glPopMatrix(); + + glDisable(GL_DEPTH_TEST); +} + + +static void +init_context(void) +{ + const GLint texWidth = 64, texHeight = 64; + GLubyte *texImage; + int i, j; + + /* checker image */ + texImage = (GLubyte *)malloc(texWidth * texHeight * 4); + for (i = 0; i < texHeight; i++) { + for (j = 0; j < texWidth; j++) { + int k = (i * texWidth + j) * 4; + if ((i % 5) == 0 || (j % 5) == 0) { + texImage[k+0] = 200; + texImage[k+1] = 200; + texImage[k+2] = 200; + texImage[k+3] = 255; + } + else { + if ((i % 5) == 1 || (j % 5) == 1) { + texImage[k+0] = 50; + texImage[k+1] = 50; + texImage[k+2] = 50; + texImage[k+3] = 255; + } + else { + texImage[k+0] = 100; + texImage[k+1] = 100; + texImage[k+2] = 100; + texImage[k+3] = 255; + } + } + } + } + + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texWidth, texHeight, 0, + GL_RGBA, GL_UNSIGNED_BYTE, texImage); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + + free(texImage); +} + +static void +display_image(const char *filename, const GLubyte *buffer, int width, int height) +{ + void * window = orb_window_new(-1, -1, width, height, filename); + + uint32_t * frame_data = orb_window_data(window); + uint32_t * image_data = (uint32_t *)buffer; + + int x, y; + for(y = 0; y < height; y++) { + for(x = 0; x < width; x++) { + frame_data[y * width + x] = image_data[(height - 1 - y) * width + x] | 0xFF000000; + } + } + + orb_window_sync(window); + + char running = 1; + while (running) { + void * event_iter = orb_window_events(window); + + OrbEventOption event_option; + do { + event_option = orb_events_next(event_iter); + switch (event_option.tag) { + case OrbEventOption_Quit: + running = 0; + break; + default: + break; + } + } while (running && event_option.tag != OrbEventOption_None); + + orb_events_destroy(event_iter); + } + + orb_window_destroy(window); +} + +static void +write_ppm(const char *filename, const GLubyte *buffer, int width, int height) +{ + const int binary = 0; + FILE *f = fopen( filename, "w" ); + if (f) { + int i, x, y; + const GLubyte *ptr = buffer; + if (binary) { + fprintf(f,"P6\n"); + fprintf(f,"# ppm-file created by osdemo.c\n"); + fprintf(f,"%i %i\n", width,height); + fprintf(f,"255\n"); + fclose(f); + f = fopen( filename, "ab" ); /* reopen in binary append mode */ + for (y=height-1; y>=0; y--) { + for (x=0; x<width; x++) { + i = (y*width + x) * 4; + fputc(ptr[i], f); /* write red */ + fputc(ptr[i+1], f); /* write green */ + fputc(ptr[i+2], f); /* write blue */ + } + } + } + else { + /*ASCII*/ + int counter = 0; + fprintf(f,"P3\n"); + fprintf(f,"# ascii ppm file created by osdemo.c\n"); + fprintf(f,"%i %i\n", width, height); + fprintf(f,"255\n"); + for (y=height-1; y>=0; y--) { + for (x=0; x<width; x++) { + i = (y*width + x) * 4; + fprintf(f, " %3d %3d %3d", ptr[i], ptr[i+1], ptr[i+2]); + counter++; + if (counter % 5 == 0) + fprintf(f, "\n"); + } + } + } + fclose(f); + } +} + + +static GLboolean +test(GLenum type, GLint bits, const char *filename) +{ + const GLint z = 16, stencil = 0, accum = 0; + OSMesaContext ctx; + void *buffer; + GLint cBits; + + assert(bits == 8 || + bits == 16 || + bits == 32); + + assert(type == GL_UNSIGNED_BYTE || + type == GL_UNSIGNED_SHORT || + type == GL_FLOAT); + + ctx = OSMesaCreateContextExt(OSMESA_RGBA, z, stencil, accum, NULL ); + if (!ctx) { + printf("OSMesaCreateContextExt() failed!\n"); + return 0; + } + + /* Allocate the image buffer */ + buffer = malloc(WIDTH * HEIGHT * 4 * bits / 8); + if (!buffer) { + printf("Alloc image buffer failed!\n"); + return 0; + } + + /* Bind the buffer to the context and make it current */ + if (!OSMesaMakeCurrent( ctx, buffer, type, WIDTH, HEIGHT )) { + printf("OSMesaMakeCurrent (%d bits/channel) failed!\n", bits); + free(buffer); + OSMesaDestroyContext(ctx); + return 0; + } + + /* sanity checks */ + glGetIntegerv(GL_RED_BITS, &cBits); + if (cBits != bits) { + fprintf(stderr, "Unable to create %d-bit/channel renderbuffer.\n", bits); + fprintf(stderr, "May need to recompile Mesa with CHAN_BITS=16 or 32.\n"); + return 0; + } + glGetIntegerv(GL_GREEN_BITS, &cBits); + assert(cBits == bits); + glGetIntegerv(GL_BLUE_BITS, &cBits); + assert(cBits == bits); + glGetIntegerv(GL_ALPHA_BITS, &cBits); + assert(cBits == bits); + + if (WriteFiles) + printf("Rendering %d bit/channel image: %s\n", bits, filename); + else + printf("Rendering %d bit/channel image\n", bits); + + OSMesaColorClamp(GL_TRUE); + + init_context(); + render_image(); + if (Gradient) + render_gradient(); + + /* Make sure buffered commands are finished! */ + glFinish(); + + if (DisplayImages && filename != NULL) { + if (type == GL_UNSIGNED_SHORT) { + GLushort *buffer16 = (GLushort *) buffer; + GLubyte *buffer8 = (GLubyte *) malloc(WIDTH * HEIGHT * 4); + int i; + for (i = 0; i < WIDTH * HEIGHT * 4; i++) + buffer8[i] = buffer16[i] >> 8; + display_image(filename, buffer8, WIDTH, HEIGHT); + free(buffer8); + } + else if (type == GL_FLOAT) { + GLfloat *buffer32 = (GLfloat *) buffer; + GLubyte *buffer8 = (GLubyte *) malloc(WIDTH * HEIGHT * 4); + int i; + /* colors may be outside [0,1] so we need to clamp */ + for (i = 0; i < WIDTH * HEIGHT * 4; i++) + buffer8[i] = (GLubyte) (buffer32[i] * 255.0); + display_image(filename, buffer8, WIDTH, HEIGHT); + free(buffer8); + } + else { + display_image(filename, (const GLubyte *)buffer, WIDTH, HEIGHT); + } + } + + if (WriteFiles && filename != NULL) { + if (type == GL_UNSIGNED_SHORT) { + GLushort *buffer16 = (GLushort *) buffer; + GLubyte *buffer8 = (GLubyte *) malloc(WIDTH * HEIGHT * 4); + int i; + for (i = 0; i < WIDTH * HEIGHT * 4; i++) + buffer8[i] = buffer16[i] >> 8; + write_ppm(filename, buffer8, WIDTH, HEIGHT); + free(buffer8); + } + else if (type == GL_FLOAT) { + GLfloat *buffer32 = (GLfloat *) buffer; + GLubyte *buffer8 = (GLubyte *) malloc(WIDTH * HEIGHT * 4); + int i; + /* colors may be outside [0,1] so we need to clamp */ + for (i = 0; i < WIDTH * HEIGHT * 4; i++) + buffer8[i] = (GLubyte) (buffer32[i] * 255.0); + write_ppm(filename, buffer8, WIDTH, HEIGHT); + free(buffer8); + } + else { + write_ppm(filename, (const GLubyte *)buffer, WIDTH, HEIGHT); + } + } + + OSMesaDestroyContext(ctx); + + free(buffer); + + return 1; +} + + +int +main( int argc, char *argv[] ) +{ + int i; + + printf("Use -f to write image files\n"); + + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "-d") == 0) + DisplayImages = GL_TRUE; + else if (strcmp(argv[i], "-f") == 0) + WriteFiles = GL_TRUE; + else if (strcmp(argv[i], "-g") == 0) + Gradient = GL_TRUE; + } + + test(GL_UNSIGNED_BYTE, 8, "image8.ppm"); + test(GL_UNSIGNED_SHORT, 16, "image16.ppm"); + test(GL_FLOAT, 32, "image32.ppm"); + + return 0; +} diff --git a/recipes/osdemo/recipe.sh b/recipes/osdemo/recipe.sh new file mode 100644 index 000000000..9ed2cd262 --- /dev/null +++ b/recipes/osdemo/recipe.sh @@ -0,0 +1,37 @@ +BUILD_DEPENDS=(liborbital mesa mesa_glu) + +function recipe_version { + printf "1.0.0" + skip=1 +} + +function recipe_update { + echo "skipping update" + skip=1 +} + +function recipe_build { + cp ../osdemo.c osdemo.c + sysroot="${PWD}/../sysroot" + set -x + "${CXX}" -I "$sysroot/include" -L "$sysroot/lib" osdemo.c -o osdemo -lorbital -lOSMesa -lGLU -lglapi -Wl,--whole-archive -lpthread -Wl,--no-whole-archive -lm + set +x + skip=1 +} + +function recipe_test { + echo "skipping test" + skip=1 +} + +function recipe_clean { + make clean + skip=1 +} + +function recipe_stage { + dest="$(realpath $1)" + mkdir -pv "$dest/bin" + cp -v "osdemo" "$dest/bin/osdemo" + skip=1 +} -- GitLab