Feature Request: make multithreaded rasterization a compile-time option
Currently, multithreaded rasterization in the gpu_cache is a runtime option. I would like to be able to disable it at compile time in order to reduce dependencies and code bloat, which is rather important when targeting WebAssembly. It looks like this should be reasonably simple to implement, and I would be happy to take it on if there's interest. Please let me know!
Open question: Should the runtime multithreaded
option remain? I suspect not.