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07_gamestate_cpp.patch 628 B
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--- source/gamestate.cpp	2018-06-17 18:09:41.549547831 +0200
+++ build/gamestate.cpp	2018-06-17 18:31:22.793844378 +0200
@@ -1429,7 +1429,7 @@
 
 void GameState::fadeScreen(bool out, int delay, void (*func_finish)()) {
     if( fade != NULL )
-        delete fade;
+    { delete fade; }
 	if( game_g->isTesting() ) {
 		if( func_finish != NULL ) {
 			func_finish();
 void GameState::whiteFlash() {
 	//ASSERT( whitefade == NULL );
     if( whitefade != NULL )
-        delete whitefade;
+    { delete whitefade; }
 	if( !game_g->isTesting() ) {
 	    whitefade = new FadeEffect(true, false, 0, NULL);
 	}