Minesweeper: Prevent first-turn fail, and other improvements
I probably should have made these changes into seperate pull requests, but w/e.
This closes !21 (closed)
Improvements include:
- Make sure that the player cannot hit a mine on the first click.
- Changing flagging behaviour:
- The f and F keys are now combined into one; f now toggles flag status.
(if current cell is flagged, then it is unflagged, if it is not, then flag)
- Fixed bug where one could flag cells that had already been revealed.
- Making flag and mine characters more descriptive
(flag character is now 'F' and mine character is '*')
- Making the background of the mine that lost you the game red.
Edited by Árni Dagur